The following lists basic controls, as well as complex moves involving combinations of controls, and controls for vehicles in Tomb Raider 2 and the Golden Mask expansion. Most Macintosh keys are the same as those for the PC. Where they differ, Mac controls are. 1080p, 60fps - Tomb Raider The Dagger of Xian (Demo) Fan Game Tomb Raider 2 Remake by Nicobass (PC ONLY). Full Walkthrough / Guide - No commentary.
The following lists basic controls, as well as complex moves involving combinations of controls, and controls for vehicles in Tomb Raider 2 and the Golden Mask expansion. Most Macintosh keys are the same as those for the PC. Where they differ, Mac controls are listed in green. PlayStation controls are in blue. Instructions for saving and loading games, using the inventory, etc., are at the bottom of the page.
Whether you are using a keyboard for the Windows or Macintosh game, a PlayStation controller or gamepad, you can change the controls to suit your taste. (See Menu/Inventory System & Hotkeys, below.)
This page also includes notes about Weapons & Ammunition. More details are available in the walkthrough.
IMPORTANT: Tomb Raider 2 includes some moves not available in the first game, but some of the moves and skills Lara has in TR3, 4 and 5 aren't yet available. She cannot crouch or crawl, sprint, climb on monkey bars, swing on ropes, etc. If you have never played Tomb Raider before, you should also familiarize yourself with the unique control system for jumping. It seems odd at first, but it is actually very easy to make Lara do what you want if you just follow certain basic steps, covered on my Tips & Strategy page.
BASIC MOVES
COMBO MOVES
SWIMMING
VEHICLES (SPEEDBOAT & SNOWMOBILE)
WEAPONS & AMMUNITION
As you play through the game, you'll collect various weapons and ammunition. Often you'll find ammo for weapons you don't yet have, since the more powerful guns aren't available until later in the game.
Note that for some weapons, ammo is tracked differently before and after you obtain the weapon. For example, each grenade pick-up is actually a pair of grenades. Before you obtain the grenade launcher, each pair of grenades is counted as one item in your inventory. Later, when you get the launcher, the number of grenades in your inventory appears to double, but actually the game starts counting individual grenades instead of pairs. So for example 4 pairs of grenades are counted as 8 individual grenades once you get the launcher. (screenshot) Similarly, if you've collected 10 Uzi clip pick-ups, they're counted as 400 individual rounds once you get the Uzis. Shotgun shells, which come 2 in a box, are counted individually both before and after you obtain the weapon. Harpoons are a little strange because they come in 2-bundle pick-ups, with 3 harpoons per pick-up. I'm not sure how that works exactly. 1½ harpoons per bundle? ;)
The levels in which each weapon can be found are noted in the walkthrough headers. The walkthrough describes where. Every weapon is available in more than one location. So don't worry if you miss one; there will be other opportunities.
MENU/INVENTORY SYSTEM & HOTKEYS
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